This is a short interactive fiction piece where you play from the perspective of a claw machine. As you play you realize your customers may be more than what meets the eye...

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We're a claw machine in a magical world! I ended up being a phenomenal claw machine by letting many people win (although, by accident). I was a bit confused at first with the wording (I may have encountered a slip of words) because I thought that "drop" would be "release into the prize slot" and "keep" would be the mischievous choice.  But instead, my machine kept the prize anyway. After a while, I realized that the meaning were what I thought, and I think it was just for the encounter with the couple and the scalper. I also noticed that the words would sometimes change from "Lift it up" and "Let go". When I first saw those options, I thought there might be an option to tease the customer, but I eventually learned that it was actually more direct than I had thought. It was really funny to see different ways the characters could react. My favorite moment was when I  figured out how to inconvenience the scalper. I hate those kinds of guys, so I'm glad I can ruin their day. I love that the days are randomized! It gives this game so much replay-ability. 

i let three win and sabotaged three, and was a terrible claw machine. i think this was a really fun perspective, and the glimpses of the world we got have me very curious.

I love the little bursts of world building you get from the descriptions of each patron, you get to see a small slice of the world and it leaves me wanting to learn more. I loved the two teenagers showing up again if you sabotaged them the first time, I didn't have the heart to do it twice in a row.

The Inanimate protagonist is very fun. I enjoyed being a terrible claw machine. I always knew dwarves filled them with prizes. 

WHAT is a hexbaby?

I let 2 win and sabotaged 4 times, so I got the terrible claw machine ending. I thought the concept was well-executed, I loved causing mayhem as a claw machine! It was very fun and playful. I also enjoyed that the setting was kind of magical, with the wizards, witches, and fairies. I am pretty curious about how I would get a good claw machine ending, since in my mind, sabotaging people seemed like the right thing to do (since usually the point of a claw machine is to scam people for money LOL.) I also wonder whether choosing to go left or backwards each time effected anything, since it did get a bit repetitive after awhile.

Fun! Lots of laughs at the descriptions, with my favorite being the elemental wizards that eat the magical orbs. It only took about 3 minutes to play, so I played several times, trying to see the players' different reactions depending on if they won or lost.

I found it difficult to get anything other than "terrible claw machine," especially since some of the "lift up the prize" options resulted in said prize being dropped anyway. Ultimately, I found I didn't care much about the ending and mostly played to see the player reactions. It was neat how most of the encounters were the same between playthroughs , but sometimes a new character would show up who hadn't appeared in previous playthroughs. I did eventually get bored having to click the "left/backwards" options every time, since I didn't notice it affecting the outcome.

Overall, my experience was that the game was entertaining and didn't require much time or deep thought to play. I think the strong point was the descriptions, as I never found myself wanting more "plot" or getting bored of seeing new characters. I think some illustrations could enhance it even further.

very fun!! i loved the stats page at the end, i think that encourages replaying it. i also liked the characters coming back to the claw machine, i think that makes the world feel more real. i had fun being an evil claw machine :>

I let 3 win and sabotaged 2 times, I got "you are a terrible claw machine" ending, I think this is fun and silly and I liked the fantasy element. I think that choosing to let players win was consistently more interesting/satisfying, which I imagine is the point. I chose to let some lose just to see what would happen/how it would change the ending, It might be interesting if there was some more flavor in the "you let them lose" endings, but overall a fun and cute game!

Very charming! I enjoyed being a fickle claw machine and thought both the setting and characters I encountered were very fun.  I was surprised to find that I was a terrible claw machine by letting 3 win and sabotaging 5 times. Thought I was doing pretty well!